Experiences

Four small things to try — because STEAM is something you do, not something you read about.

Curiosity fuels discovery

Every experiment starts with a question nobody has answered yet.

Launch a rocket

Set your angle and thrust, and see how far you get. Engineering, one attempt at a time.

Set an angle and a thrust, then launch the paper rocket as far as you can. Try to work out which angle wins.

Weave a tatreez pattern

Palestinian embroidery is geometry you can wear. Build your own motif stitch by stitch.

Tap the squares to stitch your own tatreez motif — a cross-stitch pattern built from pixels, in the network's colours.

Find your STEAM strand

Science, technology, engineering, arts, or mathematics — which one thinks like you do?

  • You think like a scientist — You want to know why. You test before you trust, and you are happiest when an experiment surprises you.
  • You think like a technologist — You see a repetitive task and immediately want to automate it. Tools are things to be bent to your purpose.
  • You think like an engineer — You learn by building. A drawing is fine, but you would rather hold the thing and find out where it fails.
  • You think like an artist — You know a good idea has to be felt as well as understood. You carry heritage forward by remaking it.
  • You think like a mathematician — You spot the structure underneath. Where others see mess, you find the rule that explains it.

Ask the fortune teller

The paper kind you folded at school. Pick a colour, pick a number, see what it says.

  • Build the tallest tower you can from one sheet of paper.
  • Find three things at home that float, and three that sink.
  • Draw a machine that does your least favourite chore.
  • Count how many steps it takes to cross your street. Now estimate the width.
  • Invent a symbol for your neighbourhood and stitch it as pixels.
  • Explain gravity to someone younger than you in one sentence.
  • Make a bridge from newspaper that holds a book.
  • Record every colour you see on the way home. Which repeats most?
  • Grow something from a seed and measure it every day for a week.
  • Take one broken object apart. Name every piece inside.
  • Design a poster that teaches one fact you learned this month.
  • Find a pattern in nature and work out the rule behind it.
  • Ask someone older than you what they wanted to invent as a child.
  • Build a boat that carries ten coins without sinking.
  • Turn a traditional tatreez motif into a set of instructions.
  • Time how long a shadow takes to move its own width.