Launch a rocket
Set your angle and thrust, and see how far you get. Engineering, one attempt at a time.
Set an angle and a thrust, then launch the paper rocket as far as you can. Try to work out which angle wins.
Weave a tatreez pattern
Palestinian embroidery is geometry you can wear. Build your own motif stitch by stitch.
Tap the squares to stitch your own tatreez motif — a cross-stitch pattern built from pixels, in the network's colours.
Find your STEAM strand
Science, technology, engineering, arts, or mathematics — which one thinks like you do?
- You think like a scientist — You want to know why. You test before you trust, and you are happiest when an experiment surprises you.
- You think like a technologist — You see a repetitive task and immediately want to automate it. Tools are things to be bent to your purpose.
- You think like an engineer — You learn by building. A drawing is fine, but you would rather hold the thing and find out where it fails.
- You think like an artist — You know a good idea has to be felt as well as understood. You carry heritage forward by remaking it.
- You think like a mathematician — You spot the structure underneath. Where others see mess, you find the rule that explains it.
Ask the fortune teller
The paper kind you folded at school. Pick a colour, pick a number, see what it says.
- Build the tallest tower you can from one sheet of paper.
- Find three things at home that float, and three that sink.
- Draw a machine that does your least favourite chore.
- Count how many steps it takes to cross your street. Now estimate the width.
- Invent a symbol for your neighbourhood and stitch it as pixels.
- Explain gravity to someone younger than you in one sentence.
- Make a bridge from newspaper that holds a book.
- Record every colour you see on the way home. Which repeats most?
- Grow something from a seed and measure it every day for a week.
- Take one broken object apart. Name every piece inside.
- Design a poster that teaches one fact you learned this month.
- Find a pattern in nature and work out the rule behind it.
- Ask someone older than you what they wanted to invent as a child.
- Build a boat that carries ten coins without sinking.
- Turn a traditional tatreez motif into a set of instructions.
- Time how long a shadow takes to move its own width.